ProReborn
ProReborn is a content creator, writer and esports caster in the gaming community. He has been in the scene for over a decade and continues to network across the industry. You can find him on Twitter or Youtube using the links below.
Hitboxes: your best friend or worst enemy. You either hit your target and feel that rush of accomplishment – or scream in rage, certain you’ve been cheated out of a shot you hit. In modern first-person shooters, well-developed hitboxes are a must, and consistency across character models is at the core of this system.
Due to this design principle, keeping player models to similar scales keeps gameplay at a constant flow and adds in a “muscle memory” skill curve to the game. Being able to know where enemies will pop out their heads is a big advantage in shooters, namely Counter-Strike. In VALORANT, this will return as a core mechanic, as confirmed by esports commentator “HenryG” on twitter.
Yes, all characters have the same hit boxes and there is no fuckery with huge player models. https://t.co/DQ78buSQ0f
— HenryG (@HenryGcsgo) March 2, 2020
When asked about the player models, Henry answered “no f**** with huge player models”. Simply put, you won’t need to worry about funky hit detection and characters larger than yourself. Stay tuned for more VALORANT information. Don’t forget to check out articles like VALORANT – Official Gameplay And Beta News
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